EasterBlack-owned or founded brands at TargetGroceryClothing, Shoes & AccessoriesBabyHomeFurnitureKitchen & DiningOutdoor Living & GardenToysElectronicsVideo GamesMovies, Music & BooksSports & OutdoorsBeautyPersonal CareHealthPetsHousehold EssentialsArts, Crafts & SewingSchool & Office SuppliesParty SuppliesLuggageGift IdeasGift CardsClearanceTarget New ArrivalsTarget Finds#TargetStyleTop DealsTarget Circle DealsWeekly AdShop Order PickupShop Same Day DeliveryRegistryRedCardTarget CircleFind Stores

Making Use - by John M Carroll (Paperback)

Making Use - by  John M Carroll (Paperback) - 1 of 1
$40.49 when purchased online
Target Online store #3991

About this item

Highlights

  • John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want.
  • About the Author: John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA.
  • 382 Pages
  • Computers + Internet, Software Development & Engineering

Description



About the Book



John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.



Book Synopsis



John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.

Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.



Review Quotes




"Carroll draws on an impressively large body of research to present the most thorough treatment yet of a powerful idea: employing scenarios to make sure user interfaces are designed for the way people actually "use" things. How much easier the world would be if everybody followed his advice."--Jakob Nielsen, Co-Founder, Nielsen Norman Group, and author of "Designing Web Usability: The Practice of Simplicity"

"Masterfully written, deep, and thoughtful. The book goes directly to the essential questions of HCI design--what will users seek to accomplish, what understandings will they bring, and how can the system respond to users' needs?"--Jim Foley, Georgia Institute of Technology



About the Author



John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
Dimensions (Overall): 9.0 Inches (H) x 6.0 Inches (W) x .79 Inches (D)
Weight: 1.13 Pounds
Suggested Age: 22 Years and Up
Number of Pages: 382
Genre: Computers + Internet
Sub-Genre: Software Development & Engineering
Publisher: MIT Press
Theme: General
Format: Paperback
Author: John M Carroll
Language: English
Street Date: January 1, 2003
TCIN: 1006378728
UPC: 9780262513883
Item Number (DPCI): 247-11-2813
Origin: Made in the USA or Imported
If the item details aren’t accurate or complete, we want to know about it.

Shipping details

Estimated ship dimensions: 0.79 inches length x 6 inches width x 9 inches height
Estimated ship weight: 1.13 pounds
We regret that this item cannot be shipped to PO Boxes.
This item cannot be shipped to the following locations: American Samoa (see also separate entry under AS), Guam (see also separate entry under GU), Northern Mariana Islands, Puerto Rico (see also separate entry under PR), United States Minor Outlying Islands, Virgin Islands, U.S., APO/FPO

Return details

This item can be returned to any Target store or Target.com.
This item must be returned within 90 days of the date it was purchased in store, shipped, delivered by a Shipt shopper, or made ready for pickup.
See the return policy for complete information.

Related Categories

Get top deals, latest trends, and more.

Privacy policy

Footer

About Us

About TargetCareersNews & BlogTarget BrandsBullseye ShopSustainability & GovernancePress CenterAdvertise with UsInvestorsAffiliates & PartnersSuppliersTargetPlus

Help

Target HelpReturnsTrack OrdersRecallsContact UsFeedbackAccessibilitySecurity & FraudTeam Member ServicesLegal & Privacy

Stores

Find a StoreClinicPharmacyTarget OpticalMore In-Store Services

Services

Target Circle™Target Circle™ CardTarget Circle 360™Target AppRegistrySame Day DeliveryOrder PickupDrive UpFree 2-Day ShippingShipping & DeliveryMore Services
PinterestFacebookInstagramXYoutubeTiktokTermsCA Supply ChainPrivacy PolicyCA Privacy RightsYour Privacy ChoicesInterest Based AdsHealth Privacy Policy
Listerine